One of the most challenging aspects of the Town Star game is cake production. If you have been faced with those challenges, then worry no more because this Ultimate Cake Production Guide for Town Stra will make cake production a lot easier than it used to be.
We’ve outlined everything you need to know about Cakes and how to make them, what buildings are needed, and what crafted items are required to begin Cake production in Town Star.
Cake Production Information:
Required Items: Batter (3), Sugar (10), Energy (3)
Manufacturing Time: 60/120/240/480 Seconds
Cake Production Guide: Key Elements for Success
You must have the required structures in order to produce Cakes. We have a list of all the key buildings that are needed for Cake production below:
Cake Production SWOT Analysis
Strengths: Cheaper costs to set up the entire Cake Build.
Weaknesses: Micromanaging all workers and animals and many elements to balance that require their own zones.
Opportunities: Relatively fewer elements to balance with a smooth transition from each phase of the game.
Threats: Location Selection – Ocean > River > Mountain & Forest > Plain > Desert
Cake Production Buildings
To produce cakes in Town star, these are the necessary materials you will need:
Cake Idea Starting Locations
In order to make Cakes, these are some must-haves:
- Oceans – Required for efficient brine and salt production. If you choose a location that isn’t near an ocean, you’ll need too many Salt Fields, which will take up too many tiles for an optimized build. Being close to the ocean is a must if you want to make cakes.
- River – Wood is required for the production of flour, sugar, and salt, and rivers will significantly increase your wood output. You may gain a few extra tiles by reforesting a riverbank or two. Rivers play an important role in the growth of the various crops and trees required to make cakes.
- Forests – Extra income from selling ponds in a forest protects newcomers while they learn the ropes and assists expert players in getting over the early game hump of establishing a sustainable city. The numerous trees in a forest provide a consistent source of wood, which greatly supplements the need for Windmilling, which is an important aspect of Cake Production.
- Plains – If you start small, the open fields provided by the plains make it easier to expand once your first revenue-generating system is in place. The abundance of pastures will also provide additional food for your livestock. If you start with a ranch and then expand into Cakes as a source of income, this can be a great way to supplement your herd.
When going for Cake Production, avoid these biome areas:
- Mountains – Look no further for a nearby location to dig around and explore! This is an excellent location for hand-digging while enjoying breathtaking views of the countryside.Keep in mind that choosing a location with access to a mountain makes it more difficult to create Cakes because Mountains provide a Wind and Shade block of 5 tiles. Building near a mountain severely limits the location of your crops and Windmills.
- Deserts – Because of the negative effects on farm and ranch buildings caused by oil seeps, there is no advantage to choosing a desert over plains for a top 10 finish aiming to produce cakes.
Cake Production Setup Goals and Guide
- A significant portion of your town must be set aside for the crop operation.
- You will need to harvest a significant amount of wheat, sugar cane, salt, and wood.
- Create a system in which all of your crops are watered passively by laying out ponds and water pumps. This can be accomplished by being near a river tile or by using NFT fountains.
- Check that all of your crop operation timers are green and not affected by shade or pollution.
- Place Salt Fields near the Ocean to increase the number of green timers.
- Have a designated silo and production area for flour, salt, and sugar when designing your town. This ensures that excess crops are delivered to the designated silo and that your farmers begin dropping them off in another silo. (This helps control what is known as “cropping”).
- Having a zone for each product greatly improves monitoring of your overall Tier 2 production rate, allowing you to adjust your town layout accordingly.
- When windmills are spaced to have green timers, it creates too much distance between the Windmills and the workers gathering materials from the Silo, significantly lengthening the gathering aspect of the production process.
- Having green timers on your Windmills is important in the early stages of the game, but because you’ll need all three items (Flour, Salt, and Sugar), forcing green timers on your Windmills will take up too many tiles for you to efficiently produce cakes to compete in the top 400.
Pro Tip: Windmills should be placed around your silos. What and why? So, your Windmills will have red timers and will take 4 minutes to produce each Tier 2 product, but they will gather materials much faster and you will be able to position enough Windmills around the Silo to outpace efficiently spaced Windmills with green timers.
2. Ranching & Rustling
- Ranching buildings have the advantage of having no edge requirements, and only the milk barn casts shade proximity. You can effectively place them on any open space on the map without interfering with the productivity of your windmills.
- Chicken coops require three feed to produce an egg, and each coop has a group of three chickens that gather feed, so three wheat will be required per egg. Milk barns, on the other hand, require 8 feed to produce milk and only have one cow for this, resulting in slower milk production.
This will almost always result in an excess of eggs filling your storerooms and your milk barns going hungry. To address this, create a separate feeding area for your cows where they can gather feed without competition from other animals. This will allow them to gather feed as the ranchers place it in the troughs.
Your chickens will be able to gather if you have feed in excess, or while your barns are producing milk.
- Keep the Chicken Coops away from the Troughs to avoid filling your storehouses with eggs. The distance the chickens must travel to feed in order for the cows to get to the feed first.
3. Storage and Storehouses
- You can now begin with a Storehouse! Thank you, Town Star, for removing the storage barrier.
- The storehouse houses all handcrafted food products such as eggs, salt, flour, sugar, butter, and milk. Prior to Cake Production in Town Star, you will require adequate storage for the necessary food components.
- It’s best to reduce production while going AFK or going to bed so that your warehouses don’t overflow and your manufacturing grinds to a halt because your employees have nowhere to put their items.
- Strategically placing Storehouses could be the difference between your cake production being balanced or not.
- To lengthen or shorten the gathering and dropping off phases of the manufacturing process, you can adjust the distance between your production facilities (windmills, bakeries, and cakeries) and where you place them.
- Keeping the production area close to your storehouse ensures that you can collect ingredients efficiently.
- You can, however, work with a greater distance between them if you strategically place your storehouses so that they are evenly distributed among each production facility and can be reached within two tiles.
Considerations for Cake Town Star Builds
1. Managing Funds
- Cake production is frequently more productive and profitable, but it generates fewer points than Blue Steel.
- When you’re ready to start making cakes, you’ll need a safe cushion of cash to compensate for the slower manufacturing speeds before you can trade.
- Starting with more profitable items and gradually progressing to cakes is a viable early game strategy, as is gradually progressing to higher-tier products.The most natural path to the higher tiers is usually the one that builds up to it, but starting with more profitable goods required for Cakes may be a viable early game option.
Because the decision to relocate can be made before earning the first city point, you can move at any time. You’ll need to do some research and calculations to determine when it’s time to switch from earning enough money to generating more city points.
2. Passive is not always faster for Cake Production
- Passive resources are frequently used to speed up production, but if the remaining components cannot be acquired or created quickly enough, they may be unnecessary. Cake production can be halted or slowed if your warehouses are overrun with eggs and not enough milk.
- Cake production necessitates three types of energy, but if you don’t have the capacity to produce Cakes quickly enough, surrounding the Cakery with power plants is a waste of resources. A second Cakery may be more productive than a passively powered Cakery.
3. Item Selection
- Even more important than the items you choose is how you set up your Town Star build. It is possible, to begin with, cakes, but it is usually best to build up to that final stage rather than diving right in. At some point during your town star build, you’ll want to stock up on the components needed near the end of the manufacturing line.
- Items that aren’t necessary for Cakes but are still high-tier can help finance the build and should be considered when designing your Town Star. Having a Cake Storage NFT will also assist you in filtering out your storehouse items.
So there you have it! We hope that this ultimate Town Star cake production guide has helped you understand the logistics of producing and selling Cakes. If anything is unclear, please leave a comment in the section below and we will be happy to assist you with any questions or concerns you may have.