The Gods Unchained cards are the basics of the game; players of Gods Unchained card game live and die by the cards and if you are a player but don’t understand how the Gods Unchained Cards work or you want to enhance your knowledge about the cards, then this is for you.
The cards are complex items, representing creatures, spells, and relics from all across the sprawling lands of Eucos.
Shortly, we will be discussing all the card types, card quality, and card anatomy but before we go deep, let us take a quick look at what the Gods Unchained Cards game looks like
About Gods Unchained
Gods Unchained is a free-to-play tactical NFT card game built on the Ethereum blockchain. It’s one of the most popular blockchain play-to-earn (P2E) card games to date. The game launched in March 2021 and has since had over $25 million worth of assets traded among users.
It is a free-to-play trading card game in which players compete in epic duels using fantasy cards. The game is designed to fundamentally change the way games work by utilizing Ethereum technology to provide players with true digital ownership as well as the ability to earn items that actually matter.
The $GODS token is intended to be the core currency of Gods Unchained card game, fueling the ecosystem that allows players to earn and sell Non-Fungible Tokens (NFTs).
What Are Gods Unchained Cards?
Basically, Gods Unchained card game is a competitive trading card game. In Gods Unchained card game, you enter the battlefield represented as the god of your choice to battle another one of your fellow divine beings.
Your cards are the creatures and spells you utilize in the fight for ultimate victory.
You win by reducing the opposing god’s Health to 0 while making sure the same doesn’t happen to you in the process.
Card Anatomy
- Domain
- Set
- Rarity
- Tribe
- Stats/utility
Cards are made up of many parts, all of which are visible so that you can quickly determine what your card can do when it is played to the board in-game. Each of these functions is depicted in the diagram below.

Domain
The domain of your card specifies which god your card is associated with. The design and color displayed on the top left-hand side of your card indicate which domain your card belongs to. War, Light, Nature, Deception, Magic, and Death are the six domains. If your card is not associated with a domain, it is classified as Neutral.
When creating a deck, you must first select a god to base your deck on. War, for example, is led by the god Auros, and a War deck can only contain cards with the corresponding symbol and color (with the exception of neutral cards). Nature domain cards cannot be used in a War deck because they are reserved for the Nature domain.
Neutral cards, represented by a gray color, can be used in any deck, regardless of which domain you play.
Set
A set is a collection of cards that are organized around an event or theme. There are several types of these, including free-to-play sets, expansion sets, promotional sets, and one-of-a-kind sets. By looking at the symbol on the top right of a card, you can tell which set it belongs to.
- Free-to-play sets are those that you can obtain simply by playing the game. These cards can always be balanced, which means that the Gods Unchained card game development team can change their utility to help keep the game fresh, fair, and competitive.
- Promotional sets are sets and cards that are only available for a limited time as part of a special promotion. They can be balanced, but due to the limited nature of these cards, they are unlikely to be balanced as frequently as free-to-play sets.
- Expansion sets are curated sets that add to regular gameplay and are only available from the store for a limited time. When these sets are released, they go through a balancing phase in which their stats and utility can be adjusted based on how they perform in the wild.
After a card’s balancing phase ends, its utility is set in stone and cannot be changed in the future. They can, however, have spelling errors, text, and grammar updated to match the rest of the game, as long as it does not impair the card’s utility.
With the exception of the Genesis set, expansion sets are only available for a limited time, but second and third editions may be released later. These later editions will never be the same as the original, however, having cosmetic differences in order to help users distinguish between editions.
- The one-of-a-kind set is self-explanatory: this set is made up of one-of-a-kind Mythic cards. Because there is only one of each Mythic card in existence, only one user can hold a particular Mythic at any given time.
At the time of writing, the current Gods Unchained card game sets are:
- Welcome set (free-to-play set)
- Core set (free-to-play set)
- Etherbots set (promotional set)
- Promo set (promotional set)
- Genesis set (expansion set)
- Trial of the Gods set (expansion set)
- Divine Order set (expansion set)
- Mortal Judgement set (expansion set)
- Mythic set (one-of-a-kind set)
When sets are not directly on sale, you can pick cards from these sets up from other users who could be selling them in the Immutable X marketplace.
Rarity
The color of the card rarity gem indicates how uncommon a card is. Cards with a higher rarity are more difficult to find in packs because they have a lower drop rate.
Furthermore, each Legendary card can only be used once in a deck, whereas all other rarities can be used twice (with the exception of Mythic, which is impossible!)
- Common (gray gem)
- Rare (blue gem)
- Epic (purple gem)
- Legendary (yellow gem)
- Mythic (red gem)
Tribe
A tribe indicates to which faction your card belongs. Although not every card has a tribe, some card text will target and synergize with specific tribes, making it possible to build decks around these abilities and factions.
These are the tribes:
- Aether
- Amazon
- Anubian
- Atlantean
- Dragon
- Guild
- Mystic
- Nether
- Olympian
- Structure
- Viking
- Wild
Stats/utility
The final part of this section is a card’s stats, which is what gives the card its utility in-game. These are as follows:
- Strength: How much damage a card can do when attacking or being attacked.
- Health: How much damage a card can receive before being destroyed.
- Mana cost: The amount of mana required to play a card from your hand to the board.
- Card text: The card text dictates the additional impact this card has in a game. In the Bladecaster card example above, the card text is “This creature gets +1 health after it attacks and survives”.
Types Of Cards
There are mainly three types of cards in the Gods Unchained card game:
Creature cards
A creature card from a player’s hand can be played on the board. When creature cards are on the board, they can attack other players’ cards and/or their god (unless specified otherwise).
At any given time, you can have up to six creatures on the board. When a creature’s health reaches zero, it is destroyed and sent to the void. A creature card is distinguished by its rectangular frame.
Spell cards
A spell card from a player’s hand can be used to cast an instant effect. The text of the spell card determines its effect, which can range from dealing damage to healing to giving cards improved stats or abilities. Once a spell card has been used, it is sent to the void.
Relic cards
A relic card from a player’s hand can be played on the board. A relic card does not occupy a creature slot on the board; instead, it appears in the top left corner of your god’s profile picture.
A relic allows your god to directly attack an opponent or use a special ability, depending on the relic’s card text. But be cautious! Attacking with a relic, unlike attacking with a creature, causes your god to take damage equal to the target’s attack stat, rather than the relic itself.
Every time a relic is used, its health is reduced by one (unless otherwise specified), and the relic is destroyed when its health reaches zero. You can only have one relic in play at any one time, and playing a second relic will remove your first relic, sending it to the void.
Card Quality

The quality of a card is a way to show off a higher-quality version of your favorite card. There are five standard characteristics:
- Plain (non-NFT)
- Meteorite (NFT)
- Shadow (NFT)
- Gold (NFT)
- Diamond (NFT)
Plain
A non-NFT card is one with low quality. The card is frequently earned through gameplay and is usable in-game but not tradable on the marketplace. If you have two or more of the same plain card, you can fuse them together in The Forge using $GODS and flux to create a meteorite NFT card. The gray border on plain quality cards distinguishes them.
Meteorite
Any card of a meteorite or higher quality (Shadow, Gold, and Diamond) is an NFT card that can be traded with other players on the marketplace. These cards are also known as “shiny” cards. Shiny cards are a great way to show off your personality to other players, but they also add rarity to a card for collectors on top of the “rare” trait.
Conclusion On Gods Unchained Cards
And there you have it, mortals! The full anatomy of your Gods Unchained cards. The next step is to head into the Gods Unchained Arena, collect cards, and build new decks! Please leave a comment if you found this information helpful.