Axie Origin charm and Rune review: We have been playing Axie Infinity since its early days and spent countless hours gaming and exploring the Axie Infinity Marketplace. In addition, we have also seen a scholarship program in Axie Infinity that empowers their community and guild members in multiple ways. Today, we have also seen the Axie Origin Runes and Charms.
Since the Axie Infinity: Origin V3.0 update, there has been a lot of talk about new features and game improvements like the Axie origin Charms and Runes. This guide will help know what Runes and charms are as well as how to use them. I know you are already curious to know what they are and how they work so kindly scroll done and get the full info.
What Are Axie Origin Runes
Runes are in-game items that you can use with your Axies to enhance or give them new powers and abilities. When needed, runes are automatically activated during battle. They are obtained through crafting, and you can only use one Rune per Axie.
To install a Rune on an Axie, ensure that the Rune belongs to the same class as the Axie, as Runes and Axies must be of the same class; a Plant Rune can only be installed on a Plant Axie. Some unique Runes cannot be crafted; instead, they can only be obtained through game modes and special events.
What Are Axie Origin Charms
Charms are in-game items that give your Axie playing cards unique abilities or improve them. One of the most useful applications of Charms is that they can reduce the power value of an Axie Card. Charms can also be used to boost basic stats such as HP or DMG. On each Axie Card, only one Allure can be saved.
Charms are classified into two types Class Charms and Impartial Charms;
Class Charms: You can only apply a Class Allure to a capability if both of them belong to the same class.
Impartial Charms: Unlike Class Charms, you can apply an Impartial Allure to any skill.
Types Of Runes and Charms
There are 8 types of Runes and Charms;
- Neutral
- Aqua
- Beast
- Bug
- Bird
- Plant
- Reptile
- Secret.
1. Neutral Runes and Charms
Leftover Potion – Recover 4% of your max HP at the end of your turn.
Mini Legion – Summoned units to have +10 max HP. Deal +2 DMG per summon to all enemies at the start of your turn.
Thick Shield – Gain 10 bonus shields from cards.
Pure Instinct – All cards gain a 15% class bonus.
Shady Exchange – Solo. +1 Energy on even-numbered turns. Add 1 Daze, 1 Goo, and 1 Void to your deck.
Note: The Neutral Runes and Charms also have 2 types and they are Mystic and Rare/Epic.
Mystic
Scotch Tape – (Enhance Any Card) Add Retain.
Pre Order Tag – (Enhance Any Card) Add innate.
Rocket Stamp – (Enhance single-target attack cards) This card can target any enemy.
Discount Coupon – (Enhance Any Card) -1 Energy Cost. Card’s base stat -40%.
Rare and Epic
Charm of Endurance III – (Enhance shielding cards) Shield stat +7.
Charm of Power III – (Enhance non-multihit attack card) ATK +7
Charm of Vitality III – (Enhance any card) Axie’s max HP +25
Charm of Faith III – (Enhance healing cards) Heal stat +7
Sun Stamp – (Enhance single-target attack card). This card targets the furthest enemy.
2. Aqua
Aqua Charms
Aquatic Talisman of Vitality IV – (Enhance any card) Axie’s max HP +20
Aquatic Talisman of Power IV – (Enhance non-multihit attack card) ATK +6
Bubble Paste – (Enhance any card) All teammates gain 1 bubble.
Aquatic Talisman of Vitality V – (Enhance any card) Axie’s max HP +35
Aquatic Talisman of Power V – (Enhance a non-multihit attack card) ATK +10
Aquatic Energy Drink S – (Enhance any card) Add ethereal. Card’s base stat +10%.
Sticky Octupus – (Enhance any card) Add retain.
Paralyzed Jellyfish – (Enhance an attack card) Attack applies vulnerable for 2 turns.
Aqua Runes
Calcium Armor – Axie max HP +30. At the beginning of your turn, gain a shield equal to 3% of max HP.
Bloodlust – Non-multihit attacks steal 15 HP. Multihit attacks steal 4 HP per hit.
Hearty Warrior – Axie max HP +30. Attack card deal bonus DMG equal to 3% of remaining HP.
Heart of the Ocean – Increase all Axie’s max HP by 75.
3. Beast
Beast Charms
Beast Talisman of Power IV – (Enhance a non-multihit attack card) ATK +6
Beast Talisman of Vitality IV – (Enhance any card) HP +20
Mask of Frenzy – (Enhance any card) All teammates gain 1 Rage.
Beast Talisman of Power V – (Enhance non-multihit attack card) ATK +10
Beast Talisman of Vitality V – (Enhance any card) Axie’s max HP +35
Beast Energy Drink M – (Enhance any card) Add banish. Card’s base stat +20%
Beast Energy Drink S – (Enhance any card) Add ethereal. Card’s base stat +10%.
Hidden Razor – (Enhance an attack card) Attack applies bleed for 2 turns.
Beast Runes
Pangolin Scale – Cannot gain Shield. Take 25% less DMG.
Dominant Predator – Deal 20% more DMG against Bleeding enemies. Take 10% less DMG from bleeding enemies.
Reckless Hunter – Deal 20% more DMG. Take 10% more DMG.
Endless Anger – Gain 3 Rage when your turn starts. Each Rage grants 1 bonus DMG.
4. Bug
Bug Charms
Bug Talisman of Endurance IV – (Enhance shielding cards) Shield stat +6
Bug Talisman of Power IV – (Enhance non-multihit attack card) ATK +6
Bug Talisman of Endurance V – (Enhance shielding cards) Shield Stat +10
Bug Talisman of Power V – (Enhance non-multihit attack card) ATK +10
Secret Cocoon – (Enhance any card) Add innate.
Trickster Card – (Enhance any card) Draw 1 Card.
Bug Energy Drink M – (Enhance any card) Add banish. Card’s base stat +20%.
Lazy Snail – (Enhance an attack card) Attack applies weak for 2 turns.
Bug Runes
Vault Builder – When your turn ends, gain Shield equal to (3 x the number of cards in your Discard Pile)
Shield Leecher – When your turn starts, steal 50% shield from the enemy with the highest shield.
Sturdy Fighter – Non-multihit attack cards deal bonus DMG equal to the current Shield.
Collect and Protect – In odd rounds, draw 1 Additional card when your turn starts. In even rounds, gain 30 shields when your turn starts.
5. Bird
Bird Charm
Bird Talisman of Focus V – (Enhance a multihit attack card) ATK +4
Secret Egg – (Enhance Any Card) Add innate.
Bird Energy Drink S – (Enhance Any Card) Add ethereal. Card base stat +10%.
Flamingo Hammer – (Enhance an attack Card) Attack applies fragile for 2 turns.
Bird Talisman of Power IV – (Enhance non-multihit attack) ATK +6
Bird Talisman of Focus IV – (Enhance non-multihit attack) ATK +3
Feather Fan – (Enhance any card) All teammates gain 1 feather.
Bird of Talisman of Power V – (Enhance non-multihit attack) ATK +10
Bird Runes
Venom Born – Poison on this Axie grants “Heal 1 HP per stack” instead of HP loss.
Energy Guru – Attack cards also deal 5 DMG per energy cost to all enemies.
Raven’s Tactic – Deal 20% bonus DMG if HP is above 50%. Take 20% less DMG if HP is below 50%.
Feather Descent – When your turn starts, grant 2 feathers to your team.
6. Reptile
Reptile Charms
Reptile Talisman of Faith V – (Enhance a healing card) Heal stat +10
Sticky Lizard – (Enhance any card) Add retain
Reptile Energy Drink M – (Enhance any card) Add banish. Card’s base stat +20%.
Viper’s Venom – (Enhance an attack card) Attack applies 2 poison
Reptile Talisman of Vitality IV – (Enhance any card) Axie’s HP +20
Reptile Talisman of Faith IV – (Enhance a healing card) Heal stat +6
Gecko Mask – (Enhance any card) Apply taunt to this Axie for 2 turns
Reptile Talisman of Vitality V – (Enhance any card) Axie’s HP +35
Reptile Runes
Delayed Protection – When your turn starts, gain 12 shields for each attack this Axie took in the previous turn.
Poison Touch – Apply 1 poison to the attacker. Take 20% less damage from poisoned enemies.
Venom Master – Attack cards apply 1 additional poison. Non-multihit attacks deal 1 bonus DMG per 2 poison on target.
Regenerator – When your turn starts, cleanse 2 random debuffs if HP is full, or recover 10% of max HP if HP isn’t full.
7. Plant
Plant Charms
White Sage – (Enhance shield and healing cards) Add cleanse. Card’s base stat -100%.
Plant Talisman of Endurance IV – (Enhance any shielding card) Shield stat +6
Plant Talisman of Faith IV – (Enhance a healing card) Heal stat +6
Leafy Pot – (Enhance any card) All teammates gain 1 leaf.
Plant Talisman of Endurance V – (Enhance any shielding card) Shield stat +10.
Plant Talisman of Faith V – (Enhance any healing card) Heal stat +10
Secret Spout – (Enhance any card) Add innate.
Ancient Root – (Enhance any card) Add retain.
Red Sage – (Enhance shield and healing cards) Add cleanse.
Plant Runes
Rise and Ruin – Add Forest Breath and Forest Wrath to your deck.
Miracle Leaf – Start battle with 3 leaves. Non-multihit attacks consume 1 leaf and deal 15 bonus DMG.
Healing Pulse – All teammates regen 8 HP when your turn ends. Increase healing card effects by 20%.
8. Secret
Dawn
Dawn Runes
Heaven’s Echoes – Your allies gain 1 damage boost whenever this Axie attacks. Your allies gain 8 shields whenever this Axie uses a skill.
Celestial Might – Deal 5% more damage per buff on this Axie (capped at 20%)
Holy Prayer – Solo. When your turn starts, remove 1 curse from your deck. Heal all teammates for 30 HP when successfully removing a curse.
Mech
Mech Runes
Last Stand – When taking a fatal hit, survive with 1 HP until the end of the turn (active 1 time per battle). Apply an irremovable heal block
Adaptive Program – Gain 10 bonus shields from cards. Gain 3 damage boost whenever using a shield card.
Zap Armor – Deal 20% more damage if this Axie has a shield.
Shield Backup – This Axie’s shield isn’t removed when your opponent’s turn ends. The shield can absorb 50% more damage.
Dusk
Dusk Runes
Wicked Ward – Gain 15 shields whenever you play a curse card.
Malediction – Deal 10% more DMG against debuffed enemies. Take 20% DMG from debuffed enemies.
Cursed Ritual – Attack deal 3 bonus DMG per curse card in your deck (capped at 15 DMG)
Gloomy Dice – In odd rounds, apply Hex to all enemies for 2 turns at the start of your turn. In even rounds, apply Fear to all enemies for 2 turns at the start of your turn.
Are Runes and Charms in Axie Origin Tradable?
Yes. You can trade your NFT Runes and Charms, but you can not trade the non-NFT ones. However, Runes and Charms cannot be sold or traded at the moment since this feature is yet to be released.
When Will New Runes and Charms Be Released In Axie Origin?
According to Sky Mavis, players can expect new Seasonal Runes and Charms with every season, while some of the older Seasonal Charms will be removed.
When it comes to Non-Seasonal Runes and Charms, they will never be removed. In some rare cases, non-seasonal Runes will be added with season updates.
Conclusion
That concludes the Axie Origin charm and rune review. Sky Mavis intends to add more Runes and Charms at some point, so gamers should keep an eye out for additional updates on the content material featured in the upcoming Axie Beginning place update. If you found this useful, please share your thoughts in the comments section.